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 Post subject: R.I.P. ZDoom
PostPosted: Sun Jan 08, 2017 9:51 pm 
Cyberdemon
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Location: MAP30
http://forum.zdoom.org/viewtopic.php?t=54883

wtf :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :'(

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 Post subject: Re: R.I.P. ZDoom
PostPosted: Sun Jan 08, 2017 11:26 pm 
Cyberdemon
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Admin got bored, it seems. Still, we have the derivatives. It lasted so long. 18 years. It's older than me.


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 Post subject: Re: R.I.P. ZDoom
PostPosted: Mon Jan 09, 2017 10:10 pm 
Cyberdemon
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I haven't got why no one could keep it going on. :|

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 Post subject: Re: R.I.P. ZDoom
PostPosted: Tue Jan 10, 2017 12:28 am 
Cyberdemon
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Glassyman wrote:
I haven't got why no one could keep it going on. :|

So, why did it stop?

To be fair, it seems pretty feature complete to me. I wasn't expecting updates past 2.5 all those years ago.


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 Post subject: Re: R.I.P. ZDoom
PostPosted: Tue Jan 10, 2017 10:04 pm 
Cyberdemon
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There was no Doom script yet. :lol:

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 Post subject: Re: R.I.P. ZDoom
PostPosted: Tue Jan 10, 2017 10:14 pm 
Cyberdemon
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Glassyman wrote:
There was no Doom script yet. :lol:

Doom script? What was that supposed to be?


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 Post subject: Re: R.I.P. ZDoom
PostPosted: Tue Jan 10, 2017 10:42 pm 
Cyberdemon
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A full replacement for the current Hexen-based script system.

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 Post subject: Re: R.I.P. ZDoom
PostPosted: Wed Jan 11, 2017 2:51 am 
Cyberdemon
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Is that entirely necessary, though?


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 Post subject: Re: R.I.P. ZDoom
PostPosted: Wed Jan 11, 2017 10:03 pm 
Cyberdemon
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I think so, a new script system totally written from scratch would be awesome. :megusta:

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 Post subject: Re: R.I.P. ZDoom
PostPosted: Thu Jan 12, 2017 9:41 pm 
Cyberdemon
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Glassyman wrote:
I think so, a new script system totally written from scratch would be awesome. :megusta:

I think most modders found ACS to be perfectly fine but I do not speak from experience.


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