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 Post subject: Setting up DEHACKED
PostPosted: Mon Mar 28, 2011 6:32 am 
Cyberdemon
Cyberdemon

Joined: Sun Mar 13, 2011 4:45 am
Posts: 2286
I love using Whacked but I want to use dehacked to patch the Doom 2 EXE, something Whacked can't do!
But I don't know how to setup DEHACKED!
I know how to use it but not set it up!
Doesn't work for me!
Also, could I patch the doom exe with a whacked ptch using dehacked?
It can't find my files!
Spoiler:
Code:
# This is the DeHackEd v3.0a config file.
# Lines that start with '#' are comments.

# 'editname' is the name of the Doom exe file to hack.  The 'normalname'
# should be the name of your original (unmodified) Doom exe file.  The
# 'normalname' exe will NOT be modified by DeHackEd, but only referred
# to at several times for pristine data.

# For Ultimate DOOM
#normalname = c:\ultimate_doom\base\doom.exe
#editname = c:\ultimate_doom\base\hack.exe

# For DOOM ][
 editname = c:\doom2\doom2.exe
 normalname = c:\doom2\doom2bak.exe

# The name and location of your Doom WAD.
# wadname = c:\ultimate_doom\doom.wad

# For DOOM ][
 wadname = c:\doom2\doom2.wad

# The path to your Doom directory.  This is where Doom will be run
# from when you 'r'un Doom inside DeHackEd.
# pathname = g:\doom2

pathname = C:\doom2\

# Command line arguments when Doom is run from within DeHackEd.
params = -skill 4 -warp 8

# The directory to look for patch files in.
patchdir = c:\doom2\

# Determines whether DeHackEd asks if you would like to reload the original
# exe data every time you load a patch file.  It is true by default, but
# just remove the pound sign from the next line to turn it off.
askatload = false

# Whether or not DeHackEd shows the cool logo on startup.  True by default,
# just remove the pound sign to skip the logo.
#loadlogo = false

# Options for soundblaster cards.  sbaddress is the address of your card,
# sbirq is the IRQ for the card, and sbdma is the DMA channel.  Use a
# DMA of -1 for auto-detect.
#sbaddress = 220
#sbirq = 5
#sbdma = -1

# Added by John K. for changing THING names
namefile = thing.nam

# The following are all optional, and are included only in the hopes that
# they might be used to fend off future Doom versions, if any more pop
# up.

# Doom version #
#        0 for Doom 1 1.666
#        1 for Doom 2 1.666
#        2 for Doom 2 1.7, 1.7a
#        3 for Doom x 1.9
#        4 for Ultimate Doom 1.9
 version = 2

version = 4

# The size of the user-defined Doom exe file.
#size = 715493

# These are the offsets for the various data sections...
#thingoff   = 677472
#soundoff   = 645924
#frameoff   = 650396
#spriteoff  = 649844
#ammooff    = 638872
#weaponoff  = 638904
#textoff    = 691064
#cheatoff   = 642244
#textlength = 24072



That's what my ini is, please help!


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 Post subject: Re: Setting up DEHACKED
PostPosted: Mon Mar 28, 2011 8:20 pm 
Cyberdemon
Cyberdemon
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Joined: Mon Mar 14, 2011 11:34 am
Posts: 1845
Location: MAP30
Use DosBox.

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 Post subject: Re: Setting up DEHACKED
PostPosted: Mon Mar 28, 2011 8:22 pm 
Cyberdemon
Cyberdemon

Joined: Sun Mar 13, 2011 4:45 am
Posts: 2286
I do, it can't find c:\doom\doom2.exe
I have the DIR


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 Post subject: Re: Setting up DEHACKED
PostPosted: Mon Mar 28, 2011 10:24 pm 
Pain elemental
Pain elemental

Joined: Sat Mar 12, 2011 11:03 pm
Posts: 252
Did you mount your drive in dosbox?


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 Post subject: Re: Setting up DEHACKED
PostPosted: Tue Mar 29, 2011 7:20 am 
Cyberdemon
Cyberdemon

Joined: Sun Mar 13, 2011 4:45 am
Posts: 2286
That's not my problem!
It's DEHACKED doesn't know where the files are!


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 Post subject: Re: Setting up DEHACKED
PostPosted: Tue Mar 29, 2011 8:21 pm 
Cyberdemon
Cyberdemon
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Joined: Mon Mar 14, 2011 11:34 am
Posts: 1845
Location: MAP30
It's due to the fact you don't mount your real C: as your virtual C: therefore Dehacked thinks the Iwad is in another (or a non-existant) directory.

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 Post subject: Re: Setting up DEHACKED
PostPosted: Mon Apr 04, 2011 7:54 am 
Cyberdemon
Cyberdemon

Joined: Sun Mar 13, 2011 4:45 am
Posts: 2286
I made a BAT file!
I mounted it manually!
I don't know wtf you are talking about!


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 Post subject: Re: Setting up DEHACKED
PostPosted: Sun Apr 17, 2011 10:26 pm 
Cyberdemon
Cyberdemon

Joined: Sun Mar 13, 2011 4:45 am
Posts: 2286
BUMP
Stil doesn't work!


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 Post subject: Re: Setting up DEHACKED
PostPosted: Mon Apr 18, 2011 10:16 am 
Cyberdemon
Cyberdemon
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Joined: Mon Mar 14, 2011 11:34 am
Posts: 1845
Location: MAP30
Code:
mount c c:\
c:
cd (your directory)
yourprogram.exe

what's the problem? :?

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 Post subject: Re: Setting up DEHACKED
PostPosted: Wed Apr 20, 2011 7:23 am 
Cyberdemon
Cyberdemon

Joined: Sun Mar 13, 2011 4:45 am
Posts: 2286
I needed CD?


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