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 Post subject: Add your own textures, bigger than 64x64?
PostPosted: Sat Jul 28, 2012 11:04 pm 
Cyberdemon
Cyberdemon
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Joined: Sun Mar 13, 2011 2:15 am
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Location: Pandemonium... or something
How do I add my own textures to a WAD, that are 512x512?
I tried simply "replacing" some textures, but then in DoomBuilder they show up as random noise, and then when I test the level the same thing shows up.

Also, when I put them in the "hires texture" way, like DHTP did, it scales my textures down, and I DON'T want that :?

Please help?

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 Post subject: Re: Add your own textures, bigger than 64x64?
PostPosted: Sun Jul 29, 2012 1:36 am 
Spider mastermind
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Location: Republic Serbia
I think that Doom Engine are not supposted to be contain textures larger than 255x255 but i am not sure :|


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 Post subject: Re: Add your own textures, bigger than 64x64?
PostPosted: Sun Jul 29, 2012 3:55 am 
Cyberdemon
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Location: Pandemonium... or something
After looking through many forums, I can see that small textures only are supported.

WHAT. TEH. FUK! :x

Damn these source ports are pieces o' crap.
C'mmon, WHY WOULD YOU EVER put a limit to texture size? :grumpy:

How can anyone ever make a good looking outdoors if the ground looks like a quilt of a tiny texture tiled a billion times?

DAMN it it's these things that make me wish I knew how to code in C++, I would make a source port that actually feels like an engine :grumpy:

RANT OVER :angel:

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 Post subject: Re: Add your own textures, bigger than 64x64?
PostPosted: Sun Jul 29, 2012 2:00 pm 
Cyberdemon
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Joined: Mon Mar 14, 2011 11:34 am
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Post your request at ZDoom forums. :lol:

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