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 Post subject: How do you get Realm667 items working for Doom Builder?
PostPosted: Sat Jul 28, 2012 3:01 am 
Cyberdemon
Cyberdemon
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Joined: Sun Mar 13, 2011 2:15 am
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Location: Pandemonium... or something
So I need some of the items and stuff from Realm667, but they're not in a friendly format for Doom Builder, even though it's the most used damn editor.

So I merged the item WADs together and tell Doom Builder to get data from the WAD, but only 6 of 9 items actually show up as "THINGS" ... so, does anyone know how I can view ALL the things? :?

EDIT:
An example would be the Shrink Sphere, that goddam thing is not showing up as a THING that I can add to my map :grumpy:

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 Post subject: Re: How do you get Realm667 items working for Doom Builder?
PostPosted: Sat Jul 28, 2012 1:49 pm 
Cyberdemon
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Joined: Mon Mar 14, 2011 11:34 am
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Location: MAP30
Do those things have valid ID numbers?

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 Post subject: Re: How do you get Realm667 items working for Doom Builder?
PostPosted: Sat Jul 28, 2012 4:46 pm 
Spider mastermind
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Joined: Thu Apr 26, 2012 10:05 pm
Posts: 795
Location: Republic Serbia
Same problem with me. But you can see a DoomEdNumber of things in Decorate lumps and enter it in Doom Builder or better way make your own Doom Builder .cfg. Did you use DB1 or DB2?


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 Post subject: Re: How do you get Realm667 items working for Doom Builder?
PostPosted: Sat Jul 28, 2012 9:21 pm 
Cyberdemon
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Location: Pandemonium... or something
OKAY thanks guys, and yeah I changed the thing ID and it works now.

Still, this is stupid.

DoomBuilder should be made to auto-ID things in their corresponding area.

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 Post subject: Re: How do you get Realm667 items working for Doom Builder?
PostPosted: Sat Jul 28, 2012 9:43 pm 
Spider mastermind
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Joined: Thu Apr 26, 2012 10:05 pm
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Location: Republic Serbia
Agree, that sucks :(


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